Stellationsis on Steam!
Milan Koerner-Safrata
- b. 1993, Vancouver, Canada
- Multimedia artist and designer
of playful cybernetics
Now shipping
Playables
Pictures
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2020
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Morel’s Invention
Frustum und Drang
Circumvolutions
Graphite
Copperplate
Woodcut
2010s
Masks
Rooms
Trackpad
Screen Memories
Figures
Controllers
Sago Mini Portfolio
Resume LinkedIn
As a game developer and artist I prize my ability to bring visuals to life with code, crafting experiences that are responsive, tactile, and delightful. Below is a sample of my work done in the Unity game engine and Processing. At present I am contracted on an unannounced mobile game, which I would like to share but alas.
Stellations
2024, UnityStellations is a solo project that explores thought loops in the form of game loops. Core features include a custom level editor, responsive synth score, and lots of splines. It is still in development with a free demo on Steam.
Virtual Virtual Reality 2
2021, UnityI designed and coded several gameplay systems from the ground up for VVR2, including game staples such as fire propogation, enemy behaviour for the “data eater” enemies that pop in and out of props, and graph logic for the 2D “battery bank” puzzle in the player’s mech. I was also on deck to script NPC interactions for the vertical slice, including the “tour guide” tutorial, a croquet match with anthropomorphic wickets and balls, and the sentient “Butter” NPC that slithers around the mech.
The Under Presents
2019, UnityI joined the development of The Under Presents to complete a set of standalone levels (four so called “mind labyrinths”), working with writers, artists, and sound designers to integrate their assets into playable game objects with unique behaviours, each corresponding to a unique puzzle in the level. Examples include a typewriter that checks for key phrases, operable cranes, and a set of fully dismantle-able vignettes used to feed a dolphin.
Bota
2024, UnityBota is a networked multiplayer game that I completed with two colleagues from NYU. Along with the UI and gameplay programming, I took great joy in crafting the game feel, from the springy ships, to the effects for each ability, projectile, and (of course) fishing.
Roofkite
2021, UnityRoofkite was a little vignette I made for a friend’s birthday based off a childhood memory of theirs. The scrollwheel spools and unspools the kite, with a couple hotspots for unique interactions.
Maplesoft Flight Simulator
2020, UnityMaplesoft Flight Simulator is a toy I made to explore the simple question of what it feels like to be a maple copter. Player’s “pop” off the tree with spacebar, and control their descent with arrow keys.
Koi
2016, Unity
Koi was an early and formative procedural animation, inspired by my afternoons visiting the koi on my lunch breaks at the Nitobe Memorial Garden in UBC.
Morel’s Invention
2024, ProcessingMorel’s Invention is a creative coding project I undertook to create a procedural model for my charcoal drawings. The end result is a set of ~20 “marks” (spirals, circles, boxes, lines, blobs, trees) that pass their vertex positions to an “annotator” that randomly connects, labels, dots, etc the positions.